Today's twist: everyone who plays today gets the exact same shuffle. Same cards, same order — the only thing that changes is how you play them.
Your clock starts the moment your hand is dealt — you have 2 minutes total, including the time you spend choosing which cards to pass, so think fast.
Scoring: take points and you lose them straight from your score (-13 for the Queen of Spades, -1 per heart). Take none at all and you bank a flat +500 for a clean hand. Shoot the moon (take every point card) and you bank a massive +1000. Time left on the clock adds a flat +1 point per second remaining, and winning the hand outright (the lowest score on the board — the classic Hearts win) adds a flat +100 — but neither can ever be enough to bump a worse hand ahead of a better one: a moon always beats a clean hand, and a clean hand always beats any hand where you took points, no matter the clock.
Choose your fiend wisely: each one bends these rules in your favor. The Vampire earns time bonus 1.2× faster. The Witch boosts her win bonus to +133. Frankenstein plays it disciplined — keeping a clean hand earns him 540 instead of the usual 500. The Werewolf goes big: a moon shot is worth 1500 for him instead of the usual 1000.
Two more fiends lurk in the shadows: play official hands on consecutive days to build a streak 🔥 and unlock them. The Invisible Man appears at a 10-day streak — hearts he takes cost him only half a point each. The Phantom of the Opera takes the stage at 20 days — winning the hand earns him a +200 encore instead of the usual +100. Miss a day and your streak resets to zero.
You get one official attempt per day. Practice hands don't touch the leaderboard, so play as many as you want without spending your one shot.
The fiend with the highest combined score on the leaderboard when the clock hits midnight is crowned today's champion.