Classic Hearts, spooky twist. Everyone gets the same deal. Pick your fiend, dodge the point cards, beat the 2-minute clock — one official hand a day, and a new champion crowned at midnight.
New here? Jump into a practice hand below — the game walks you through it, and it explains the scoring when the hand is done.
Full rules & scoring
Today's twist: everyone who plays today gets the exact same shuffle. Same cards, same order — the only thing that changes is how you play them.
Your clock starts the moment your hand is dealt — 2 minutes total, including the time you spend choosing which cards to pass.
Scoring: take points and you lose them straight from your score (-13 for the Queen of Spades, -1 per heart). Take none at all and you bank a flat +500 for a clean hand. Shoot the moon (take every point card) for a massive +1000. Time left on the clock adds +1 point per second, and winning the hand outright (the lowest score on the board — the classic Hearts win) adds +100 — but bonuses can never bump a worse hand ahead of a better one: a moon always beats a clean hand, and a clean hand always beats any hand that took points.
Choose your fiend wisely: each one bends the rules in your favor. The Vampire earns time bonus 1.2× faster. The Witch boosts her win bonus to +133. Frankenstein's clean hands earn 540 instead of 500. The Werewolf's moon shots are worth 1500 instead of 1000.
Two more fiends lurk in the shadows: play official hands on consecutive days to build a streak 🔥. The Invisible Man unlocks at 10 days — hearts cost him only half a point each. The Phantom of the Opera unlocks at 20 — his win bonus is a +200 encore. Miss a day and your streak resets to zero.
One official attempt per day. Practice hands don't touch the leaderboard, so warm up as much as you like.